Eligor, Dragon's Slayer

Eligor, Dragon's Slayer

A champion both against and for evil dragons, Eligor grants martial prowess both in and out of the saddle, as well as supernatural strength.

Vestige Level: 7th
Binding DC: 30
Special Requirement: No

Influence: You feel pity for all outcasts, particularly half-elves and half-orcs, and you make every effort to befriend any such beings you meet. Because Eligor desires revenge on the deities who abandoned him, he requires that you attack a human, elf, or dragon foe in preference to all others whenever you enter combat.

Granted Abilities:
In his first life, Eligor was a skilled horseman, and in his second, he served the primary deity of chromatic dragons. Thus, the powers he grants tend to reflect those associations.

Chromatic Strike: As a free action, you can charge a melee attack with acid, cold, electricity, or fire. Your next melee attack deals an extra 1d6 points of damage of the chosen energy type. You can charge a single melee attack only once.

Eligor's Skill in the Saddle: You gain the benefits of the Mounted Combat and Mounted Archery feats.

Eligor's Strength: You gain a +4 bonus to Strength.

Eligor's Resilience: You gain a +3 enhancement bonus to natural armor. This bonus improves to +4 at 16th level and to +5 at 20th level.

Heavy Armor Proficiency: You are proficient with heavy armor.